Game automatically launches for 2+ player maps Added UI element "Enable logging" - currently logging cannot be actually disabled Added alphabetic sorting to the bot list This finishes downloading the current bot, then skips to the Game screen Added a skip downloads button to the loading screen.
Added changing username functionality: Username, and settings are saved. Johan de Jong, Dennis Waldherr, Javier Sacido, and Micky Holdorf. Translation is an effort by a group of volunteers - special thanks to them! Namely: Hao Pan, Hannes Bredberg, Adjusted alphabetical sorting to be case insensitive Some bots were missing config files, and now they've been re-enabled. Added a message when bot files are being cleaned up Added a functioning Quit, and a placeholder Log Out button to the Settings tab. Some texts might be missing, translation is not in sync with Currently supported languages: English (default), German,ĭutch, spanish, Chinese (Simplified), Chinese (Traditional), Hungarian, Swedish. In the settings tab, there is a language selection dropdown. Currently only the version property is present" The existence of this file signifies that this is the SCHNAIL environment. Added a schnail.env file to the bwapi-data/read folder. Added proper management of learning files From the player side, this does not affect gameplay. Bots with spaces in their name sometimes caused problems when exiting the game, and trying to save the replay. Updating bots no longer causes multiple entries in the bot list I think it’s the simplest if I just add the release notes here: 0.2.2: There are some surprisingly simple things that were hard to solve. These are the major visible updates, but there were a lot of behind-the-scenes operations. I added sorting and text search as well – and as you can see, player name can be set now. Another feature requested was to be able to search for bots. Usability is one of my main priorities – I subscribe to the “Don’t make me think” principle when it comes to UX. Anyway, I added a “Skip Downloads” button – handy if you want to just test the UI. I see no reason for not allowing SSCAIT bots to be played against. In the long term, I expect to diverge from SSCAIT, although I’m not sure how much. bot play, and some authors already contacted me about their bots having vs. But there is a stronger argument: The SSCAIT bots are optimized for bot vs. Obviously I can’t expect them to provide the infrastructure for me when there are more than a couple of people downloading stuff. Currently we work from the SSCAIT server when downloading the bots, and this is not tenable in the long term for multiple reasons. That means that the client is basically stable, a dedicated server is set up, and no new features are added.īut first, a few improvements. Pictures and videos might follow in the future, but right now it’s coding time.įirst, I’m trying really hard to get to open beta. Currently we have internal releases, and I think I’ll just post the release notes here. So, I was working as much as I can on the SCHNAIL (StarCraft Human ‘N’ AI League – if you’re new to that, click a here).